3 reasons for illustrators to start working in 3D

1 - Realism

If you're finding it difficult to figure out a realistic pose for a character, or accurately represent a complex object, you can simply download (or design once you're skilled enough) a 3D model, import into Blender, place it in the proper pose for your illustration and trace over it. This saves you precious time looking for reference images, or trying to figure out how something would look in a certain position in order to then draw it. Or better yet, you can create something known as a toon shader, that turns 3D models into cartoon-like objects, which you can customise to fit your 2D illustration style.

2 - Animation

Unlike with most forms of 2D animation, where you have to painstakingly draw every frame of your intended motion from scratch, with 3D animation, you simply define the start and end point of a movement and let the software do the rest. Though this is possible in 2D software such as after effects, complex motions such as the rotation of a 3D object are not possible, and when combined with the toon shader mentioned above, you can get a believable 2D animation, without the pain of the process.

3 - New formats

When working in 3D, your projects have the ability to be turned into new types of experiences. You can bring audiences into your world through Virtual or Augmented reality. Another option is to literally bring your projects into the real world through 3D printing. As these technologies develop, so do the ways you can transform your unique art style into different ways for people to experience your work.

Finally, how to get started in Blender. Download the latest version for free here.

The fastest way to learn is watch the Intro to blender tutorial by blenderguru on youtube. He not only shows you what to do, but walks you through the reasoning behind each decision. Meaning that you're in a better place to start using blender by yourself.